About Me
I am research engineer at Pipio, where I work on generative AI for human-centric video editing. I am interested in diffusion transformers, neural rendering, and general computer graphics. Previously, I graduated with a PhD from the School of Computing at the University of Utah, where I focused on physics-based animation. Before that, I received a Bachelor of Science degree in Computer Engineering from the University of Florida and a Master of Science in Computer Science degree from Columbia University.





