Me

Dimitar Dinev

LinkedIn

Email: dimdinev at gmail dot com

About Me

I am research engineer at Pipio, where I work on generative AI for human-centric video editing. I am interested in diffusion transformers, neural rendering, and general computer graphics. Previously, I graduated with a PhD from the School of Computing at the University of Utah, where I focused on physics-based animation. Before that, I received a Bachelor of Science degree in Computer Engineering from the University of Florida and a Master of Science in Computer Science degree from Columbia University.

Curriculum Vitae (CV)

PhD Thesis

Research

EditYourself: Audio-Driven Generation and Manipulation of Talking Head Videos with Diffusion Transformers
EditYourself: Audio-Driven Generation and Manipulation of Talking Head Videos with Diffusion Transformers
John Flynn, Wolfgang Paier, Dimitar Dinev, Sam Nhut Nguyen, Hayk Poghosyan, Manuel Toribio, Sandipan Banerjee, Guy Gafni
Synthesizing Photorealistic Virtual Humans Through Cross-modal
				Disentanglement
Synthesizing Photorealistic Virtual Humans Through Cross-modal Disentanglement
Siddarth Ravichandran, Ondřej Texler, Dimitar Dinev, Hyun Jae Kang
IEEE/CVF Conference on Computer Vision and Pattern Recognition, CVPR 2023
Solving for Muscle Blending Using Data
Solving for Muscle Blending Using Data
Dimitar Dinev, Wenxian Guo, Petr Kadleček, Ladislav Kavan
Computers & Graphics, 2020
User-Guided Lips
User-Guided Lip Correction for Facial Performance Capture
Dimitar Dinev, Thabo Beeler, Derek Bradley, Moritz Bacher, Hongyi Xu, Ladislav Kavan
Symposium on Computer Animation, 2018
FEPR
FEPR: Fast Energy Projection for Real-Time Simulation of Deformable Objects
Dimitar Dinev*, Tiantian Liu*, Jing Li, Bernhard Thomaszewski, Ladislav Kavan
ACM Transactions on Graphics 37(4) [Presented at SIGGRAPH], 2018 (*joint first authors)
Stabilizing Integrators for Real-Time Physics
Stabilizing Integrators for Real-Time Physics
Dimitar Dinev, Tiantian Liu, Ladislav Kavan
ACM Transactions on Graphics 37(1)

Teaching

I was TA for the following course at the University of Utah:

Fall 2017: Intro to Computer Graphics (CS 4600)
Spring 2017: Physics-based Animation (CS 6660)